
ShellShock
Shellshock
Club Club Jam Jam: Summer 2026 - Theme: Shell
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You’re Hermit, a little hermit crab trying to live a peaceful quiet life on your little island. This summer however, paradise is under attack. Fend off trashy seagulls, shoo-away clueless tourists, and destroy trash that’s polluting your home. Adopt different shells to unlock unique abilities to survive the threats. Protect your paradise! [P.S. watch out where you fall! You might discover a secret treasure... ★~(◠‿◕✿) ]
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Controls
A/Left Arrow - Left Movement
D/Right Arrow - Right Movement
Space - Jump
Escape/P - Pause
R - Restart Level
Left-Click - Fire weapon
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Credits
MLJoson - Project Lead and Programmer
LilyInTheWind - Programmer
shuvacado - UI Designer, 2D Artist, Animator, Programmer
Swagus0 - Programmer
Eta_Piscium - Music and SFX Designer
AbbyPotat01234 - 2D Artist, Animator, Programmer
Created for Club Club Jam Jam under the theme: "Shell"
Developed using Godot v4.7
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Asset Credits
Fonts
SFX
Depressing Crab Facts
McCauley et al. (2019) Some crab species are threatened by plastic pollution. Link
Phillips & Bonner (2020) Occurrence and distribution of microplastics in blue crabs from Corpus Christi Bay, Texas. Link
Parks Australia (2026) Yellow crazy ant biocontrol. Link
Marine Pollution Bulletin (2026) Plastic pollution on Christmas Island beaches. Link
Long et al. (2013) Effects of ocean acidification on juvenile red king crab and Tanner crab. Link
Global Change Biology (2025) Microplastic accumulation in fiddler crabs in a polluted Colombian mangrove. Link
| Published | 1 day ago |
| Status | Released |
| Platforms | HTML5 |
| Authors | MLJoson, Eta_Piscium, shuvacado, Lily in the Wind, AbbyPotat01234, Swagus |
| Genre | Platformer |
| Tags | 2D, Game Jam, Indie, No AI, Pixel Art, shell, Short, Singleplayer |
| Content | No generative AI was used |




Comments
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This was very Completed Art
Good platforming, the shell-gun felt pretty nice to use, and the background is gorgeous!
Hi, Fun game, cool art. Just watch out: no lives lost when falling into holes. Not sure if this is a bug :)